But it’s so rare for a game to let you just lean into absurdity, and in such a playful way, too. It’s impossible to say the game is a smooth experience: the controls are not perfect, there’s certainly an amount of jankiness to them. Katamari does so, though, because it doesn’t care about logic or reason it just cares about providing you an entertaining experience through an interactive medium. Comedy through play is rare in games, and even rarer is a game that successfully pulls it off. In my time with the game, I’ve often found myself laughing at the way things bounce around, or laughing just out of surprise at the things I can pick up. Everything about Katamari is silly the descriptions of all the things you can pick up in the world, the sound effects that play when something falls off your Katamari, the fact that you’re literally just a tiny little guy that can roll a massive clump of miscellaneous objects countless times bigger than him. I love a serious, gritty game with the highest fidelity graphics you’ve ever seen from time to time just like anyone else, but I also love purely silly experiences that you can just laugh at the obscenity of. It’s ridiculous, and all of this is set to Shibuya-kei music, a microgenre that is meant to sound like elevator music – or music you’d hear in a shopping mall – creating a quaint, eclectic tone not seen in many other games.Īnd that’s the whole game! You just roll things up, with some levels offering specific challenges, and no real story at play, other than the moments where your father, the King of All Cosmos, berates you for not doing a good enough job in a tongue-in-cheek tone, and a few cutscenes involving two children that notice the stars are missing. Everything you collect is clumped together to reform the stars. So small, in fact, that you start by rolling up small things (like batteries, or bits of food) and as you increase in size you start to pick up bigger things (like people or cars) and you eventually even get the chance to swallow up buildings. The Prince then rolls around the Katamari and just collects… well, everything. So, essentially, you take on the role of the ‘clump spirit’. ![]() Katamari is the Japanese word for ‘clump’ or ‘clod’, and damashii (translated as Damacy) means ‘spirit’ or ‘soul’. In it, the King of All Cosmos accidentally destroys all of the stars and Earth’s moon, and he sends his 5cm tall son, the Prince, to fix it with a katamari: a spiky orb that kind of resembles those balls you put in your tumble dryer that I’m still uncertain of the purpose of. ![]() To a mainstream audience, it might be a hard pitch. READ MORE: Team Kaiju on the current state of multiplayer FPS titles, and what it plans to bring to the table.But none define the ‘play’ in PlayStation in quite the same way as Katamari Damacy. The PlayStation 2, in particular, has a catalogue full of obscure and wonderful oddities, ranging from the mysterious and often frustrating Drakengard to Gitaroo Man, a rhythm game filled to the brim with different musical genres. ![]() There is no concept more joyful than the idea of play, and a whole console dedicated to it? That’s the dream right there. Out of all the console names that exist in the world, I think that PlayStation might rank the highest.
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